VGBA Summit North
12 - 13TH OCTOBER 2017, VANCOUVER

THE VGBA SUMMIT 2017
Game Business & Legal Affairs
The VGBA Summit is the definitive conference for international practitioners of interactive entertainment law. Drawing the largest audience of in-house counsel from game publishers and developers, the annual event matches a senior audience and expert speakers for two days of dynamic discussion and socialization among peers.
THE SPEAKERS OF THE VGBA SUMMIT 2017
EVENT SCHEDULE
| Panel | Speakers | Time |
|---|---|---|
| Registration | 11:30 - 12:00 PM | |
| Welcome Lunch | 12:00 - 1:30 PM | |
| Opening Remarks | Joseph Olin (VGBA) | 1:30 - 1:45 PM |
| Panel: Trade Secrets With increased litigation in the video game industry, it is of vital importance to thoroughly understand how trade secrets are involved in game production. This panel will begin with a session on recent litigation in the space and then provide an overview of potential trade secrets issues present throughout the industry, the variety of ways in which these can be expressed, and best practices for avoiding litigation. | Ira Lam (Aftershock), Ryan Black (McMillan), Patrick Soon (Square Enix) | 1:45 - 2:45 PM |
| Panel: Privacy Update As connected games and mobile experiences collect increasing amounts of user data and personally identifiable information, the more liable game developers and publishers become in terms of safe-guarding that information. Compliance with privacy requirements also becomes a crucial matter for the continued survival of the game industry. This session looks at where data comes from, defense, legal countermeasures, and response to data breaches, cross-border privacy, and children-specific privacy regulations and best practices. | Justin Antonipillai (WireWheel), Keri Bennett (Fasken Martineau), Jill Paterson (ISED), Melanie Harmer (McMillan) | 2:45 - 3:45 PM |
| Networking Break | 3:45 - 4:15 PM | |
| Panel: Employment & Immigration The interactive entertainment industry is subject to many of the same business concerns as other industries, including employment issues. This panel will explore the impact of immigration and employment law on businesses within the industry, as well as discuss the nature of employment relationships and the resultant requirements. | Brian Dartnell (EA), Linda Yang (McMillan) | 4:15 - 5:15 PM |
| Evening Reception Downtown Vancouver | 7:30 - 9:30 PM |
| Panel | Speakers | Time |
|---|---|---|
| Registration & Breakfast | 8:00 - 9:00 AM | |
| Panel: Business (Domestic/Global) Update As the dynamic game industry continues to grow and business models expand to match new platforms and new devices, the video game practitioner benefits from understanding which technology trends will become revenue streams, partnership deals, and licensing agreements. This section will cover what’s been happening in the games industry and where the industry might be heading. | Tanya Woods (ESAC), Anoop Desai (EA), Hiro Tachibana (Capcom) | 9:00 - 10:00 AM |
| Break | 10:00 - 10:30 AM | |
| Advanced Contracts/Development in Canada | Chris Bennett (DLA Piper), Robyn Wallace-Foerster (NTD), Karam Bayrakal (Fasken), Tracey Jennings (PwC), Patrick Soon (Square Enix) | 10:30 - 12:30 PM |
| Lunch | 12:30 - 1:30 PM | |
| Panel: M & A This section will review and discuss business and legal trends in the financing of games, including crowdfunding. Additionally, panelists will discuss developments in recent M&A; activity involving game companies and related industries. | Troy Lehmann (Blakes), Chris Bennett (DLA Piper) | 1:30 - 2:30 PM |
| Networking Break | 2:30 - 3:30 PM | |
| Litigation/Case Law Update Canada Litigation is a keystone for precedents in the games business, and in this lively session, expert industry litigators review recent actions, with discussion of the ramifications and outcomes that every game lawyer should take into consideration. | Jon Festinger (UBC Professor) | 3:30 - 4:30 PM |
| Gaming Trends: eSports and VR/AR As e-sports continue grabbing headlines, the experienced attorney must stay informed of the legal issues that can arise in competitive gaming. From the licensing and legal status of players on collegiate teams, to contracts within the leagues, to possible legal repercussions of the public actions of these athletes, the legal issues in the space are new and growing along with the e-sports industry. | Jeffrey Nagashima (McMillan), Jon Festinger (UBC), Ryan Peterson (Finger Food) | 4:30 - 5:30 PM |
OUR EVENT SPONSORS
Check Who Makes This Event Possible
The VGBA Game Business and Legal Affairs Summit would not be possible without support from our generous sponsors, speakers who offer their expertise, our vital network of attendees representing the spectrum of game publishers and developers—and special thanks to the Video Game Bar Association for editorial guidance and to the Peter A. Allard School of Law (University of British Columbia, Vancouver) for hosting the event.
Platinum Sponsors
Gold Sponsors
Silver Sponsors
Venue Sponsor
Game Sponsors
TRAVEL INFORMATION

Summit Venue
Peter A. Allard School of Law
1822 East Mall, Allard Hall
Vancouver, BC V6T 1Z1
Canada
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